Posted: Tue Mar 20, 2007 9:09 pm
yes ur presence is omnipresent mister ramses 
If you saved the texture package using "MyLevel" for the name you will definitely get those kind of errors. Here's a quote from the wiki. Check # 4}TCP{Kobra// wrote:thx pit i know what you mean, but the problem i had sometimes here were when i loaded the package 'myLevel'...
if you save the textures under that package it doesnt only save in the map, also the package on ur own package has it
Embedding new resources
create or import a new resource in UnrealEd, like a sound, a texture, or a class.
1-When you are asked to give a package name, put "MyLevel". The case doesn't matter, so "mylevel", "MYLEVEL", "mYlEvEl", etc are all the same thing.
2-Use the new resource somewhere in the current map. If this is not done, UnrealEd will discard it when the map is saved
3-Save the map
4-DON'T save the MyLevel package. If you save it, bad things happen!
}TCP{Kobra// wrote:oops.. didnt know that im not allowed to save the package aswell.. i always save the map + the package to become sure the textures are saved into the map x_x
thx for the info pit ^^
Actually case doesn't matter. It can be MYLEVEL, mYlEvEl, or any variation there of. I however have always used MyLevel. (call me crazy)}TCP{Marcin.B.Black wrote:Why package is called MyLevel? Its not properly, it should be called myLevel.
-= Spam =-
This is the place where u may do whatever u like