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Posted: Thu Oct 19, 2006 11:21 pm
by }TCP{Tranquility
}TCP{ZzCaT wrote:I will start working on cold ruins then.
like too see that one too it was one of my favorites :)

at Kobra all maps ... DOH :P
and i like the sinfonia we have now, one thing with that version is that wich is kewl btw is that frank has used s3tc textures in it
my old sinfonia looked different

Posted: Thu Oct 19, 2006 11:23 pm
by Kobra
}TCP{Carnage wrote:I personaly think Franks comes close enough :D
yes it is, but could be better.. why not improve? :D

Posted: Fri Oct 20, 2006 2:57 am
by }TCP{Snowbird
Thanks Car.

Posted: Fri Oct 20, 2006 4:27 am
by Taz
Get out of here kobra, the FrankSinfonia is just fine :P
With its wide open spaces, whats there to improve :\
theres a great chance of survival there :O

We dont need 10 versions :P

Posted: Fri Oct 20, 2006 1:11 pm
by Kobra
be quit little man, you dont have any experience in mapping so go back to ur kindergarden :O
the thing is that frank build the map all his self, but the new conversion style exacly copies the maps :p
also the textures are not all the same, the boxes are also not exacly at the same places :O

Posted: Fri Oct 20, 2006 6:07 pm
by }TCP{Snowbird
But is there really a different feel to it? I think that the feel of it is just about the same, but if it anoys anyone and is not playable, then it should be rebuilt like the others.

Thank you Taz. That was nice of ya. :-) But maybe there is something to improve. The name should be }TCP{Sinfonia. And maybe we should take out the Hall Of Fame. Was a nice idea, but I am not sure if it helps Game Play.

Posted: Fri Oct 20, 2006 7:23 pm
by }TCP{Tranquility
no it has the same good flow i think its an excelent job u did

Posted: Fri Oct 20, 2006 8:14 pm
by }TCP{Ramses
The Sinfonia map is a regular favourite on our servers DAFrank, it's played every night which speaks for itself I think.

I'd keep the Hall of Fame, it isnt used in gameplay, but I for one like to show it off to players who haven't seen it (no babboons there :P) :D .

Posted: Fri Oct 20, 2006 9:47 pm
by Kobra
ok, maybe someone got me wrong here.. the way frank made this made is he build the map all by his self and you cant do it much better if you rebuild it like that.
but the way we know now how to convert U1 maps to UT2k4 is way more better, its an 1:1 copy :)

Posted: Fri Oct 20, 2006 10:08 pm
by Taz
Exactly..its probaly the most played map on there.. its one of my favourite maps too :O

Honestly, I think its a map where we actually kickass :P

I havent been in that hall yet :P

Posted: Sat Oct 21, 2006 12:06 am
by }TCP{Ramses
Yes kobra i know what u mean, franks sinf isnt an exact copy in the same way as obs and mojo are :) There is prolly room for an exact copy in addition to Franks map, but personally I would prioritise other maps like the Fusion maps before doing sinf v2 exact, as Franks is very close.

Posted: Sat Oct 21, 2006 5:54 am
by }TCP{Snowbird
Thanks guys for the "pat on the back". I understand what Kob is talking about, but like the rest say, if it is OK to play....

I have only one problem with the "copy and paste" method. If you want to make changes to the walls, it is not possible this way. Or can you subtract from this type of brush? I have never tried, but it looks as if you might not get a "monsterMash" observatory, without creating the whole level again.

Anyways thanks again for the comments on Sinf. Krabbelricher and I were playing it last night. It was fun. :-)

Posted: Sat Oct 21, 2006 8:10 am
by }TCP{ZzCaT
I'm going to try to make cold ruins an exact copy on a 1 to 1.5 scale. Only thing I'd like to change is the original's boring lighting.

Posted: Sat Oct 21, 2006 5:09 pm
by }TCP{Snowbird
good luck and happy to see that you are back in. :-)

Posted: Tue Oct 24, 2006 10:52 am
by }TCP{ZzCaT
DAFrank wrote:good luck and happy to see that you are back in. :-)
Well I've already been working on it for a few days (it's quite large!!) but I'm not going to make a one on one copy. The general layout is fine but there are just too many other aspects that need fixing. To name a few. The map is called cold ruins but there is nothing ruined. It all looks brand new. Strange.

There are lights hanging from the ceiling that don't burn. Did they even have electrical lights in the midieval era? And so on. Furthermore it's supposed to be a castle but the layout has nothing to do with a castle. I mean have you ever seen a castle like that??? Neither have I. So here's what I'm going to do. I'm going to keep the general map layout but it's going to look more like an old castle. Winter nights here I come :)