Page 2 of 3

Posted: Tue Apr 05, 2011 4:35 am
by Mupp3t
AnimMeshDynamicLOD perhaps, its the setting for distance textures.

Posted: Tue Apr 05, 2011 11:19 am
by NightMan
made no difference to me when i changed it :| have you done much tweaking of your ini files coco? or is it pretty much standard setup?

Posted: Tue Apr 05, 2011 11:32 am
by }TCP{Coco
I haven't tweaked really much. I'll see if I can change it by altering some graphics options. But I'm extremely busy atm, so I got no idea when I get to do this. I'll report here when I'm done.

Other than this, I also have the problem that I can't play the game in 16:9 resolution without having everything stretched horizontally. I've tried everything I could think of (like FOV changing, etc.), but nothing helped. It must be something in the drivers, I suppose, but I'm just using the ordinary ATI ones. However, since one can't change that much in the drivers these days (especially not per application like in the nVidia drivers), there's not really much I can do. I've tried it all already, without success.

Anyway, I'm going to set up a completely new system as soon as I got more time again. Maybe all the problems are gone then. ;-)

Posted: Tue Apr 05, 2011 11:49 am
by NightMan
ah well, dont worry about the fadeing tbh lol, i rather like it :D :P would be interesting to find out what it is tho ^^

lol yeah all your problems will be gnoe, and you will gain a load more lol ^^ thats what happens to me! :( :p

noones commented on the map itself yet :P i think i might leave it as it is for now :)

Posted: Tue Apr 05, 2011 8:30 pm
by }TCP{Coco
I will try to find out the reason if I get some time for it.

Other than this, I really like the map. Would love to play it online with you guys...

Posted: Tue Apr 05, 2011 9:47 pm
by }TCP{Carnage
Did a little looksie for myself at tha fading thing and it would seem it is the lighting
It goes dark for me too when i start to look down at the floor with the logo in sight.


Ah just looked at coco's vid and mine does not do that :0

Posted: Wed Apr 06, 2011 5:04 am
by Mupp3t
havent played ur map yet night :) else i wouldve commented :P

Posted: Wed Apr 06, 2011 8:53 am
by NightMan
Mupp3t wrote:havent played ur map yet night :) else i wouldve commented :P

yes you have, you called it stupid and left after 2 rounds :P

Posted: Wed Apr 06, 2011 9:39 am
by Scotty
I like it, it's very well thought out and creative, although confusing at first but you get used to it. I also got the "vanishing" effect of the logo, like Coco :p

Posted: Wed Apr 06, 2011 11:27 am
by }TCP{Coco
Yippiiie, I'm not alone. :-D

Posted: Wed Apr 06, 2011 11:41 am
by }TCP{Ramses
I told you ingame what I thought Nightman :)

I think that peeps who have good movement skills and those who like stealthy kills will love it. It is indeed well thought out.

I struggle with double jumps though (never liked that feature in UT2k4, it just doesn't feel real, too much like ballet :P). I prefer fewer height levels (guess I am still in the original DOOM mode :P) and it feels a bit claustrophobic to me, too many places where someone can hide then come at me with a blob :shock: :lol: .

I get the up/down angle fading logo too, not sure if it fades when I get closer like in the video though. Amazing quality video taken on a camera Coco :)

Posted: Wed Apr 06, 2011 4:32 pm
by Mupp3t
}TCP{NightMan wrote:
Mupp3t wrote:havent played ur map yet night :) else i wouldve commented :P

yes you have, you called it stupid and left after 2 rounds :P
hmm, honestly cant remember :P

Posted: Wed Apr 06, 2011 5:41 pm
by }TCP{Wackey`
Hahaha typical :P

Posted: Wed Apr 06, 2011 5:59 pm
by Scotty
LOL :P

Posted: Wed Apr 06, 2011 6:17 pm
by }TCP{Snowbird
Well, I have looked at it several times in the editor, and, to tell you the truth, I am a bit skeptical about the map itself. I would and could, help you with the problem, if there was a wall to see in the editor. It seems that this map was "copied and pasted" at some point in time, and that this wall is embedded in the "pasted" version.

Nightman, it seems to be a very nice level, and if I could get the background on it, Maybe I could help out? Frank