DM-Tuonela

If u have any maps u made or just some u think are worth sharing Post em here
Mupp3t
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Post by Mupp3t »

AnimMeshDynamicLOD perhaps, its the setting for distance textures.
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NightMan
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Post by NightMan »

made no difference to me when i changed it :| have you done much tweaking of your ini files coco? or is it pretty much standard setup?
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}TCP{Coco
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Post by }TCP{Coco »

I haven't tweaked really much. I'll see if I can change it by altering some graphics options. But I'm extremely busy atm, so I got no idea when I get to do this. I'll report here when I'm done.

Other than this, I also have the problem that I can't play the game in 16:9 resolution without having everything stretched horizontally. I've tried everything I could think of (like FOV changing, etc.), but nothing helped. It must be something in the drivers, I suppose, but I'm just using the ordinary ATI ones. However, since one can't change that much in the drivers these days (especially not per application like in the nVidia drivers), there's not really much I can do. I've tried it all already, without success.

Anyway, I'm going to set up a completely new system as soon as I got more time again. Maybe all the problems are gone then. ;-)
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NightMan
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Post by NightMan »

ah well, dont worry about the fadeing tbh lol, i rather like it :D :P would be interesting to find out what it is tho ^^

lol yeah all your problems will be gnoe, and you will gain a load more lol ^^ thats what happens to me! :( :p

noones commented on the map itself yet :P i think i might leave it as it is for now :)
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}TCP{Coco
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Post by }TCP{Coco »

I will try to find out the reason if I get some time for it.

Other than this, I really like the map. Would love to play it online with you guys...
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}TCP{Carnage
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Post by }TCP{Carnage »

Did a little looksie for myself at tha fading thing and it would seem it is the lighting
It goes dark for me too when i start to look down at the floor with the logo in sight.


Ah just looked at coco's vid and mine does not do that :0
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Mupp3t
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Post by Mupp3t »

havent played ur map yet night :) else i wouldve commented :P
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NightMan
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Post by NightMan »

Mupp3t wrote:havent played ur map yet night :) else i wouldve commented :P

yes you have, you called it stupid and left after 2 rounds :P
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Scotty
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Post by Scotty »

I like it, it's very well thought out and creative, although confusing at first but you get used to it. I also got the "vanishing" effect of the logo, like Coco :p
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}TCP{Coco
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Post by }TCP{Coco »

Yippiiie, I'm not alone. :-D
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Post by }TCP{Ramses »

I told you ingame what I thought Nightman :)

I think that peeps who have good movement skills and those who like stealthy kills will love it. It is indeed well thought out.

I struggle with double jumps though (never liked that feature in UT2k4, it just doesn't feel real, too much like ballet :P). I prefer fewer height levels (guess I am still in the original DOOM mode :P) and it feels a bit claustrophobic to me, too many places where someone can hide then come at me with a blob :shock: :lol: .

I get the up/down angle fading logo too, not sure if it fades when I get closer like in the video though. Amazing quality video taken on a camera Coco :)
Mupp3t
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Post by Mupp3t »

}TCP{NightMan wrote:
Mupp3t wrote:havent played ur map yet night :) else i wouldve commented :P

yes you have, you called it stupid and left after 2 rounds :P
hmm, honestly cant remember :P
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Post by }TCP{Wackey` »

Hahaha typical :P
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Scotty
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Post by Scotty »

LOL :P
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Post by }TCP{Snowbird »

Well, I have looked at it several times in the editor, and, to tell you the truth, I am a bit skeptical about the map itself. I would and could, help you with the problem, if there was a wall to see in the editor. It seems that this map was "copied and pasted" at some point in time, and that this wall is embedded in the "pasted" version.

Nightman, it seems to be a very nice level, and if I could get the background on it, Maybe I could help out? Frank
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