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Posted: Sat Dec 19, 2009 3:22 pm
by }TCP{Cloud
Good job m8, played great indeed, but little things i have on my personal wishlist :P

- Map should be in nighttime (same sky as Curse should do :P )
- Less bright, some parts have to much bright colors (in lavahall mostly imo)
- The playerstart points shouldnt be above the lava. :P

Dont see this as critism, but maybee helpful tips to improve an already great map. :)

Posted: Sat Dec 19, 2009 3:50 pm
by }TCP{Ramses
}TCP{Cloud wrote:
- Less bright, some parts have to much bright colors (in lavahall mostly imo)
I liked the splashes of vibrant colours tbh, I think they make a nice contrast to the drabbish coloured walls, bring the place to life and make it feel more solid ... but maybe this sort of thing depends to an extent on the gamma settings etc of our client pcs. I didn't have any problems seeing the target like I do in Observatory, where the colours are a bit garish for my pc in places :)

Posted: Sat Dec 19, 2009 3:57 pm
by rejecht
Cool! :D
}TCP{Cloud wrote:Map should be in nighttime (same sky as Curse should do :P )
I know the original is at night, but to get the desired look and feel for the "Serenity Garden," I had to change it to day. This isn't a "port" anyway, but a remake. :) It's certainly possible for someone to make a -Night version, like someone did with Pipeworks and ONS-Torlan etc.
}TCP{Cloud wrote:The playerstart points shouldnt be above the lava. :P
There are no PlayerStarts on the "lava bridge." I suspect you've played 3SPN Freon or TAM which picks the starting point using whatever PathNode it rates as good. It's not sophisticated enough to know whether you're near lava, for instance. Its main aim is to avoid line of sight with enemies.
}TCP{Cloud wrote:Dont see this as critism, but maybee helpful tips to improve an already great map. :)
hehe Not at all. :) No one needs to be afraid to say whatever they want as far as I am concerned. I'm not fragile. :twisted:

Posted: Sat Dec 19, 2009 7:29 pm
by }TCP{aLICe
I would thank everyone who ports / remakes old good maps. So thank you :) and I'm still waiting for the other maps - like Morbias or DeathFan :D

Posted: Sun Dec 20, 2009 12:20 am
by blOb
Nice map rejecht, keep up the good work 8)

Posted: Sun Dec 20, 2009 12:26 am
by partydevil
played nicely
but all the sneaky way's makes it bit easy to come from behind
wich get annoying after some time

Posted: Sun Dec 20, 2009 2:39 am
by rejecht
8)
}TCP{aLICe wrote:Morbias or DeathFan :D
hmm Morbias looks a lot like DM-Gael. :P
}TCP{partydevil wrote:but all the sneaky way's makes it bit easy to come from behind
It's a very action filled map, for sure.

Posted: Sun Dec 20, 2009 12:49 pm
by Taz
Morbias is already out for ut2k4 :o

Posted: Sun Dec 20, 2009 4:58 pm
by rejecht
Taz wrote:Morbias is already out for ut2k4 :o
hehe Maybe you could compile a list for the nostalgics? :P

Posted: Sun Dec 20, 2009 10:03 pm
by }TCP{aLICe
Taz wrote:Morbias is already out for ut2k4 :o
where?

give a link pls :P

Posted: Sun Dec 20, 2009 10:16 pm
by }TCP{Carnage

Posted: Mon Dec 21, 2009 7:04 pm
by }TCP{aLICe
thank you, thank you, thank you...

...now put it into the server :P

PLEASE

Beta 3 bump

Posted: Fri Apr 02, 2010 9:14 pm
by rejecht
Beta 3 Download See the home page for details.

Posted: Fri Apr 02, 2010 10:30 pm
by PingKing
Dont want to sound like a dick or anything but wont it be incredibly hard to see red players on this map?

Posted: Fri Apr 02, 2010 11:23 pm
by rejecht
You're not. :)

That's what I want to figure out, along with a lot of other quirks. :) I haven't had any problems, with or without brightskins.

PS: The lava hall screen shot should be replaced--it doesn't look that hazy in beta 3.