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Beta3

Posted: Wed Aug 05, 2009 3:08 pm
by rejecht
Posted update for Beta 3.

Download: DM-GrendelsMere-Beta3 (~2,7 MiB)

Action shots:
http://s739.photobucket.com/albums/xx39 ... =slideshow

If you have any criticism, fire away. :)

Posted: Fri Aug 07, 2009 10:07 pm
by }TCP{Coco
Hi!

Nice, rejecht, looks a lot better with the new walls now! :-D

Software Failure??? LMAO! Good one, hahaha!
You've been into Amiga?

Coco.

Posted: Sat Aug 08, 2009 12:53 am
by rejecht
}TCP{Coco wrote:Nice, rejecht, looks a lot better with the new walls now! :-D

Software Failure??? LMAO! Good one, hahaha!
You've been into Amiga?
Thanks! :D I used to program on the Amiga way back. I'm guessing you had an Amiga too. :) I didn't plan on using it, but my brain (software) failed in executing the other idea, so it's put on hold for now.

The walls seemed to fit better now. Feedback helps, everybody wins! ;) I also gained some frames per second because they were simpler for the engine to draw. It's all good.

Posted: Sat Aug 08, 2009 10:47 am
by }TCP{Coco
Hi!

Yes, I also had an Amiga - and still have one (Amiga 3000 desktop). I was involved into the Amiga demoscene back these days - coding Assembler and making music (at least I tried, hehe).

What did you code?

Coco.

Posted: Sat Aug 08, 2009 11:51 am
by rejecht
}TCP{Coco wrote:Yes, I also had an Amiga - and still have one (Amiga 3000 desktop). I was involved into the Amiga demoscene back these days - coding Assembler and making music (at least I tried, hehe).

What did you code?
Cool. I still have an Amiga 1200 in the attic. I was actually thinking about imaging the drive so I could run it in WinUAE, after I had stumbled across some old program sources recently.

I mostly did assembly programming in the demoscene. When I joined my first/last group (after making a 2D map editor for some game they had planned), I found that most members did effects coding and stuff like that, so I ended up doing a basic demo system instead, and make it system friendly/returning control to the OS nicely. I also did some simple editors for various 3D formats (in AMOS :P) we used internally. My last project was a MIDI tracker in assembly, but by then it was 2001, and the interest had dwindled.

BTW: I've used the Cache Extractor for UT2004 that you made. Good work on that one. I never got into Java, though. :)

Posted: Sat Aug 08, 2009 12:40 pm
by }TCP{Coco
Hi rejecht!

This is going off topic, so I'll answer via pm...

Coco.

Posted: Sun Sep 13, 2009 8:31 am
by rejecht
Posted update for Beta 4.

Download: DM-GrendelsMere-Beta4 (~3,5 MiB)

Beta 4 action shots:
http://s739.photobucket.com/albums/xx39 ... =slideshow


* Brighter, more intense with new sections and a boost pad for getting to the building faster.
* Added some reflections.
* More vivid colours.
* More routes to take in the building.
* Players who get jailed can blast the wall. The wall takes around 50 damage before "exploding."
* Try yourself as a ballerina without the safety net.

Posted: Sun Sep 13, 2009 3:26 pm
by }TCP{Coco
Looks like good work!

Posted: Sun Sep 13, 2009 7:14 pm
by rejecht
Thanks!

* I had to ditch the grass to make it look like a wasteland, so the Highlander feel has probably diminished. ;)

* Those who play on Low World Detail or have Weather Effects disabled won't see the rain.

* Low World Detail also hides the sky, reflective water puddles, and minor decorations that are not relevant to gameplay.

Any complaints, direct them here. Sometimes I even check rejecht@live.com. :)