Posted: Tue Feb 24, 2009 7:07 pm
Hi!
That's probably not a good idea, Frank. Others might get problems if they have the map and/or the according files installed already.
Anyway, the best way to do it would most likely be to alter the mapfile in such a way that it uses JumpshipObjects.usx (with lowercase "s") instead of JumpShipObjects.usx (with capital "s"), which is used by all other maps. After that, we could modify the new JumpshipObjects.usx file so that it refers to JumpShipTextures.utx (with capital "s"). This would enable us to use the two newer versions of these files with case-switched names in comparison to those that are on the redirect server already.
Coco.
That's probably not a good idea, Frank. Others might get problems if they have the map and/or the according files installed already.
Anyway, the best way to do it would most likely be to alter the mapfile in such a way that it uses JumpshipObjects.usx (with lowercase "s") instead of JumpShipObjects.usx (with capital "s"), which is used by all other maps. After that, we could modify the new JumpshipObjects.usx file so that it refers to JumpShipTextures.utx (with capital "s"). This would enable us to use the two newer versions of these files with case-switched names in comparison to those that are on the redirect server already.
Coco.