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Posted: Wed Dec 31, 2008 2:06 pm
by }TCP{Coco
Hi!

1. I have corrected the country of Alice from DK to PL in the SavedCountryTags list. Should be displayed as PL next time you join FH#4, Alice.

2. The UT2004 versions of Deck16 and Loxi were made by Kobra (aka Dr. Eisenfaust).

3. There are Jumpboots available for UT2004. I saw them once in a map (but currently can't remember its name). There was, however, a problem with them that could make the game crash when playing that map. I noticed it were the Jumpboots when I checked the errorlog after the game had crashed. Anyway, I'll try to find that map again, so Frank can take a look at it.

4. Frank, I like the idea with the teleport at the lava area. Wouldn't make it too easy to get out there, but still there'd be 2 exits (lift and teleport), so the camping problem should be fixed.

Coco.

Posted: Wed Dec 31, 2008 2:15 pm
by }TCP{Carnage
I think i had some test with that when i got the beholden map
Originaly there where jumpboots in there but as soon as a bot picked them up the server crashed

Posted: Wed Dec 31, 2008 2:18 pm
by partydevil
well i myself don't rly like teleports
but it's better then that 1 lift only =)

but i think i know a fine place to set a jump pad whitout walls in the way
maybe we can go in the map sometime so i can show you where i mean

Posted: Wed Dec 31, 2008 4:03 pm
by }TCP{Snowbird
OK, we can try out both and see which is better. It does not have to be a teleporter, it could also be an open door to another part of the map. It is basically the same thing, but with a teleporter, you can not see what is on the other side, but with the open door method, you can see what is there waiting for you. I have placed a few in the new map I have been making, Defend the core, and if you remember on the bottom where the workshop is, you can walk through a door and land on the top of the level with no delay.