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Posted: Sat Feb 23, 2008 11:54 am
by Kobra
no time, im working since ages at 2 ONS maps which i haven't finished yet...
i also started to rebuild Kurlls Insidous map and also not finished, i will add that map here too for those who wants to finish them.
Posted: Sat Feb 23, 2008 3:06 pm
by }TCP{Carnage
Aha Kobby to the rescue :hurray: :thumb:
The size of the Groove beta seems to be fine

I think that would be the one to go with
Skybox is a little odd though .. but it is no way from finished
Ow and for the Insidious u also need this texture ( not 100% sure it is the right one .. but it works then)
Posted: Sat Feb 23, 2008 5:30 pm
by }TCP{Snowbird
OK, I got it all, and will open it up right away. Thanks guys.
Posted: Sun Feb 24, 2008 4:19 pm
by Kobra
yes the reason why the skybox is so odd is that the zoneinfo of the skybox is floating somewhere out of the map ^^
and frank, if you need help with the triggered trap at the rifle then give me a shout.
Posted: Sun Feb 24, 2008 4:42 pm
by }TCP{Snowbird
Hi KObra. I looked yesterday, and found that you used "add and subtract" brushes. I tried this, but for some reason, the editor went freaky on me. I gave up, and added the one brush. Your level has a few holes in it, so I think I am going to stick with mine for now. When I get to know the level better, I will take a look at yours, and see where the holes are coming from.
***EDIT***
OK, I have up the size a bit, and added just a couple of textures, so that you can see that I am serious.
I need to know about the size again. It may be just a bit under 1 1/2 the original. it is still too small for my taste. But please, try itout, and tell me.

Posted: Sun Feb 24, 2008 9:32 pm
by Kobra
ok m8, just wanted to safe ur work a little.
uhm.. what you mean with holes? i couldn't find any BSP errors in my map ^^
but in your map are some brushes missing though :p
Posted: Mon Feb 25, 2008 7:51 am
by }TCP{Snowbird
Yeah, that with the brushes missing, I saw/thought. Thanks for helping me and trying to save time. I am still not too sure which one I want to use. I think I will try playing the unreal one, and get a little more used to the map first.
But what about the size of the one I posted here? What do you think about it?
Posted: Tue Feb 26, 2008 1:51 am
by Kobra
well your size is smaller and more likely for players who like to use close combat weapons like flakcannon or rocketlauncher and my map is more for players who like to have a little more space ^^
its up to each player what kind of size he likes :p
Posted: Sun Mar 02, 2008 5:27 pm
by }TCP{Snowbird
OK, I have some of the map retextureed, with the original textures. I am haveing trouble witht he surfaces. Because this is one brush, it sometimes takes more surfaces than I want. I will get it, but this will take time.
Posted: Fri Mar 14, 2008 11:03 pm
by }TCP{Carnage
Bump
What's the status on this baby .. would love to play it ?
Posted: Sat Mar 15, 2008 7:08 am
by }TCP{Snowbird
I have been busy, but, the textures are just about done. I need to make the lifts and place the lights and sounds. It will take a while, but it is coming.