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Posted: Wed Oct 03, 2007 7:21 pm
by }TCP{Ramses
BTW what does ^^ actually mean ? Do you have to say it in a high voice ?
Posted: Wed Oct 03, 2007 8:38 pm
by Pitbull
}TCP{Kobra// wrote:
but pitbull is actually replacing the textures with the original textures which i think DieHard converted for UT2k4 (high resulution!)
also he will replace the horrible lifts which dont work as they should do ^^
I got the textures from Diehard btw. :rockon: Not all of the textures Loxi uses are available but most of them. I think there was one package that he hasn't completed yet.
Posted: Thu Oct 04, 2007 4:20 am
by Kobra
}TCP{Ramses wrote:BTW what does ^^ actually mean ? Do you have to say it in a high voice ?
it means "oben :l"
Posted: Thu Oct 04, 2007 4:54 am
by Pitbull
Here's the utx package if you want to take a look awhile. Not every texture is there but alot of them. I put all the textures in that I have but I may make a smaller package as this one comes in at 51 megs. Not all of the textures are used but I thought a complete import would be nice. All the textures include the alpha channel.
http://quickdog.net/Loxitex.zip
Posted: Thu Oct 04, 2007 9:42 am
by }TCP{Coco
Hi Ramses!
}TCP{Ramses wrote:BTW what does ^^ actually mean ? Do you have to say it in a high voice ?
I always understood it as lifted eyebrows.
Coco.
Posted: Thu Oct 04, 2007 9:59 am
by Kobra
this is how the smiley would kinda look alike :p
the textures look great pit.
good job DieHard ^^
Posted: Fri Oct 05, 2007 9:11 pm
by Pitbull
K Kobra I have Loxi about 85% retextured. Then all I have to do is the lifts and I want to add a few static meshes to replace some solid brushes. I should have a version for you tomorrow sometime.

Oh also I reimported textures that were used and not the entire package. Saved them to MyLevel as well so they are part of the map.
Posted: Fri Oct 05, 2007 9:16 pm
by Kobra
:thumb:
Posted: Fri Oct 05, 2007 9:24 pm
by Pitbull
On another note I plan on making a non TCP version. (No offense TCP) that will have mostly static meshes and more UT2K4 style. That version will take a bit longer though I'm afraid, however you can convert it to a TCP version if ya like once it's completed. Also the lighting seems a bit better with the new textures to.

Posted: Fri Oct 05, 2007 9:28 pm
by Kobra
yes no prob, i can change it to a TCP version again

me personaly prefer to have a "TCP sign" on the maps i bring out ^^
Posted: Mon Oct 08, 2007 10:57 pm
by Pitbull
Thought I'd let you see how far I am. Texturing is nearly done and lifts are fixed. I want to do a few more things before I put it back in your hands and then I'm gonna start on the static mesh version. I also added bot pathing for the lifts. There are a few textures I don't have that I'm looking into as well.
http://quickdog.net/downloads/DM-Loxi_betaV4.zip
Posted: Tue Oct 09, 2007 12:18 am
by }TCP{Carnage
Looks exellent sofar

good job fellas :rockon:
Posted: Tue Oct 09, 2007 8:05 pm
by }TCP{Tranquility
awsome map i like it
few things wich u may be working on in the mean time there :
the lava set volume fog insted of blue red needs more damage per sec too
see pic (my settings)
the big o keg is a bit too big
u could try reemmittering the fires
