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Posted: Mon Jul 30, 2007 11:41 pm
by Meledictum
}TCP{Kobra// wrote:what has the crap you did with gunshop2 to do with the normal gunshop mele?
It has better gameplay. -_-
And about that overtimes on ONS-D$KGunshop - let's reduce the round time limit to 5 minutes! (...just like we reduced the time limit from 20 to 15 minutes).
Posted: Tue Jul 31, 2007 8:26 am
by }TCP{Marcin.B.BlackT32
Gunshop is just crap. All you need to do there is camp otherwise you'll die from fire of turrets.
Posted: Tue Aug 07, 2007 9:33 am
by cleopatra
Gun$hop.
Now i cant play ONS couse i like campin on that map

Posted: Tue Aug 07, 2007 10:41 am
by Charly
wargirl wrote:Gun$hop.
Now i cant play ONS couse i like campin on that map

Hi, of course you can play, Gunshop and BitchSlap are back on the server. :hurray:
Posted: Tue Aug 07, 2007 11:26 am
by SLAPHEAD
Good!
Even those maps are flawed,they are still fun to play.
Posted: Sat Aug 11, 2007 5:28 pm
by }TCP{Snowbird
Coco, some people need that. Need the chaos. Need the overtime. Love to play one map for over 2 hours. It gets annoying for some, and it is great for others.
NOTE**** I need to win in the lottery so that I can have 6 srevers of my own and run what everyone wants/needs to have fun.
Hey guys. Vote on this and give Carnage a break.
Posted: Sun Aug 12, 2007 8:41 am
by THC_54j0
i dont see ay problems with bitchslap, the link setup is good, you can hide from the tanks, spawnkilling is posiible only in the main base, its easy to kill campers... Gunshop.. well, its quite empty, if someone could ad someting like a giant chair, a large link gun,that fell of the vitrines,.. something in that direction(so u cant see the whole map and gives you a chance to hide from the levi). and whatever you do, please dont remove spambox, there is no greater fun than shooting those mindless dudes with shock combo, while they're runnin for the nodes

Posted: Sun Aug 12, 2007 8:52 am
by }TCP{Marcin.B.BlackT32
Well SPAMBOX is nice and at least its a joke map, while Gunshop was made for serious playing which is worse for Shop

.
Posted: Mon Aug 13, 2007 8:39 am
by }TCP{Coco
Hi!
Well, if I see one thing clearly while reading this thread, it is: Discussing maps is completely useless. It seems that everyone has different preferences and some even like the weirdest elements of a map. We'll never have a consensus here.
The best example is: Gunshop on the server -> Gunshop removed from the server -> Gunshop on the server again.
No matter what Carnage does, some people complain about it.

So there's no solution except a voting to satisfy the majority, but no one seems to interested in this. Sometimes, life is really odd...
Coco.
Posted: Mon Aug 13, 2007 1:30 pm
by Meledictum
}TCP{Coco wrote:Hi!
Well, if I see one thing clearly while reading this thread, it is: Discussing maps is completely useless. It seems that everyone has different preferences and some even like the weirdest elements of a map. We'll never have a consensus here.
The best example is: Gunshop on the server -> Gunshop removed from the server -> Gunshop on the server again.
No matter what Carnage does, some people complain about it.

So there's no solution except a voting to satisfy the majority, but no one seems to interested in this. Sometimes, life is really odd...
Coco.
If this is true, them I'm wondering how admins on Titan manage to remove/reject some maps.

Posted: Mon Aug 13, 2007 1:50 pm
by }TCP{Marcin.B.BlackT32
ya, and if ppl will play this crap too much, then Im going to wait till TITAN ONS Server players will show up

.
At least they don't put crappy maps.
Posted: Mon Aug 13, 2007 3:53 pm
by }TCP{Coco
}TCP{meledictum.T32 wrote:If this is true, them I'm wondering how admins on Titan manage to remove/reject some maps.

Mele, can't you read? It's exactly what's happening here. Gunshop (for example) was taken off the server, people complained, so it was reinstalled. And now you complain that it's back again.
The Titan admins simply seem to make a decision and stay with it. I don't know if they ask their players about it (I never read their forum), but obviously, they can't satisfy every player either.
But whatever the Titan admins do, it's not the point here. We're discussing our server, not the Titan one.
Coco.
Posted: Mon Aug 13, 2007 5:48 pm
by Charly
}TCP{Marcin.B.BlackT32 wrote:ya, and if ppl will play this crap too much, then Im going to wait till TITAN ONS Server players will show up

.
At least they don't put crappy maps.
Hi, when you look at the list of public servers you see titan empty

-> TCP-Funhouse full

. Maybe that say something....
Posted: Mon Aug 13, 2007 10:36 pm
by Meledictum
Charly wrote:}TCP{Marcin.B.BlackT32 wrote:ya, and if ppl will play this crap too much, then Im going to wait till TITAN ONS Server players will show up

.
At least they don't put crappy maps.
Hi, when you look at the list of public servers you see titan empty

-> TCP-Funhouse full

. Maybe that say something....
Don't be so sure...
Notice that the Titan 32 is full in later hours (approximately 10:00 P.M. 3 A.M., depends on the day of the week), while TCP ONS is full ~15:00 - 22:00. I would say that's because the servers are populated by different people - we have more kids (hatchlings

) or weekend players on our server, while they on Titan got more hardcore players.
Compare the forums - the Titan community is bigger, they got more active users on the forums etc.
Note: I don't want to start any stupid "which server is the better one" war, I'm just pointing out the differences between the servers.
Posted: Tue Aug 14, 2007 12:32 am
by Kobra
why you both dont just leave TCP and become full Titan members x_x