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Posted: Wed Jul 11, 2007 3:56 pm
by }TCP{Snowbird
It would be cool to have the "Player" annouced. "Frank ENTERED THE HOUSE", Or "Elvis IS LEAVEING THE BUILDING", something like that.

Posted: Wed Jul 11, 2007 3:58 pm
by }TCP{Cee
The sound is just a normal WAV file, embedded in the .u file. You can easily find it, since it starts with the RIFF header and ends with the file. It should be possible to replace it with a different wav file, unless it checks the file size or some similar crap.

Posted: Wed Jul 11, 2007 4:03 pm
by }TCP{Skarijscout
}TCP{DAFrank wrote:It would be cool to have the "Player" annouced. "Frank ENTERED THE HOUSE", Or "Elvis IS LEAVEING THE BUILDING", something like that.
:lol: :lol: :lol:

Posted: Wed Jul 11, 2007 5:00 pm
by the_kay
Thank you Carnage :)

Posted: Wed Jul 11, 2007 5:21 pm
by }TCP{Carnage
}TCP{Cee wrote:The sound is just a normal WAV file, embedded in the .u file. You can easily find it, since it starts with the RIFF header and ends with the file. It should be possible to replace it with a different wav file, unless it checks the file size or some similar crap.
Make it so :P

Posted: Wed Jul 11, 2007 6:56 pm
by }TCP{Cee
How do you test if it works ? :P

Posted: Wed Jul 11, 2007 8:29 pm
by }TCP{Snowbird
Send too Caar...

Car adds it...

JOIN!!!!! :-P

Posted: Wed Jul 11, 2007 8:50 pm
by }TCP{Carnage
Or name the bots }TCP{ and then add them during a game on your own pc :P

Posted: Thu Jul 12, 2007 8:36 am
by }TCP{Cee
No matter if I use bot names as a tag or give the bots the tag, theres no sound coming out even with the unchanged file :P

Posted: Thu Jul 12, 2007 2:45 pm
by PingKing
ye i had to use owned today when some german clan (trials clan) started saying how english peopl ewas stupid so i challenged them to a trails challenge on the map of my choice in the end i completed all 8 objectives leaving the german clan being totally OWNED so i rubbed it in their face for being evil to england :P

Posted: Thu Jul 12, 2007 3:45 pm
by }TCP{Carnage
Take a look at the .ini file
And be sure u actualy are using the actor in the game u play

Posted: Thu Jul 12, 2007 6:00 pm
by }TCP{Cee
I changed the tag in the ini to }tcp{, changed a bots name in the xplayersl1.upl to }tcp{blabla and added 20 bots, him being one of them.. Still no sound :O

But lets no care about that, I guess it'll work when the filesize stays the same. Otherwise it just crashes. How does it check the filesize ? :P
All I need is a suitable ~<100 kb wav and we'll try :O