ONS Server: duration of a map

If u have any requests for mods , maps or anything else server related this is the place to ask.
User avatar
}TCP{Coco
Posts: 5622
https://www.facebook.com/warszawa.kuchnie.na.wymiar/
Joined: Sun Dec 17, 2006 3:05 am
Location: Germany
Contact:

Post by }TCP{Coco »

Hi!
}TCP{Marcin.B.Black wrote:Ye, but they doesn't bring good fun :P. Ask decent players from Titan about this maps and they'll tell you one: These maps are big shits and players are crapping on it from height. :P
Ok, but what counts is if the players here have fun playing them. And as long as such maps are being voted (which is a majority decision), this seems to be the case.

Coco.
the_kay
Posts: 1023
Joined: Thu May 25, 2006 6:24 pm

Post by the_kay »

Now, I know that this is a very old topic and I normally don't do archeological excavation, but this time I think we should reconsider the current server settings.

Today, VolcanoHigh took 92 Minutes (1,5 hours) again (I looked it up on the IRC logs)
Playing a map half an hour is fun, but after one hour it quickly gets boring. I prefer not to wait till the end, I usually leave the server and come back later, and I think that's what others do, too,.

So, what do you think would be best to reduce map time? Reduce time till overtime? Make power cores drain more quickly? Reduce necessary points for a team to win (currently 3)?
User avatar
}TCP{Carnage
Posts: 4597
Joined: Thu Dec 19, 2002 5:22 pm
Location: Nightbar Rooie Ooren
Contact:

Post by }TCP{Carnage »

I think we could try the faster overtime
It IS already a bit faster then standard .. but we could always speed it up a notch
Patience Is A Virtue
Anger Is A Gift

Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]




Open Source Beer
The }TCP{ Website
the_kay
Posts: 1023
Joined: Thu May 25, 2006 6:24 pm

Post by the_kay »

That'd be great :)
User avatar
}TCP{Coco
Posts: 5622
Joined: Sun Dec 17, 2006 3:05 am
Location: Germany
Contact:

Post by }TCP{Coco »

Hi!

I'm sorry to bring this topic up again, but after playing like this for some weeks now, I must say the overtime is simply too fast! There's almost no time for a team to turn a disadvantage into an advantage again. This means: If you have a disadvantage when overtime starts, you're doomed to lose in 95% of the matches. :-(

Therefore, I would suggest to set the value back to the previous "a bit faster than standard" one. Do you agree, the_kay? Or do we have further opinions about this?

Coco.
the_kay
Posts: 1023
Joined: Thu May 25, 2006 6:24 pm

Post by the_kay »

As I don't really play much at the moment, I don't really care this much :)

Go ahead and change everything you want :P
Post Reply