Posted: Wed Jan 10, 2007 6:21 pm
Hi Marcin!
First of all: I solved the mystery concerning the redirection of files. For some reason, I had JumpShipObjects.usx and JumpshipTextures.utx installed already. The JumpshipTextures.utx file that I have has 12.999.295 bytes of length while the one included in your archive has only 11.869.698 bytes. The file lengths of the meshes files are identical. I think that's the reason why only one file (the one with the different length) was redirected.
I also experienced a texture error in an edge of the map at the sky. I think that was because of the different version of the texture file that I have installed. I made a snapshot of it:

Did you notice that the nodes are displayed slightly outside the map? I think, it would be nice if you could fix this somehow.

Here are three further remarks:
1. For some reason, the music in the map is extremely loud when I play it locally (Instant Action). I tried reducing the music volume in the settings menu but it had no effect, even when I set the volume to 0.
To be sure, I played some other maps after yours, but the volume was ok there. And when I returned to yours, it was loud again. I had to reduce the main volume of my PC that much that it was almost impossible to hear the normal game sounds then.
2. For my taste, the two buildings at the core are a little too geometrical. They are just cubes, especially if you go to their backside. Maybe, you can improve their look a little?
3. I expected to find something nice at the roof of the central node in the middle of the map. But there was nothing, not even a turret. I think, it would be nice to add something there (although I've seen that there are some nice goodies in the lower floor of the building
).
Regards,
Coco.
First of all: I solved the mystery concerning the redirection of files. For some reason, I had JumpShipObjects.usx and JumpshipTextures.utx installed already. The JumpshipTextures.utx file that I have has 12.999.295 bytes of length while the one included in your archive has only 11.869.698 bytes. The file lengths of the meshes files are identical. I think that's the reason why only one file (the one with the different length) was redirected.
I also experienced a texture error in an edge of the map at the sky. I think that was because of the different version of the texture file that I have installed. I made a snapshot of it:

Did you notice that the nodes are displayed slightly outside the map? I think, it would be nice if you could fix this somehow.
I think, these are really good ideas. I'm sure that WeaponOutpost has great potential and I'm looking forward to play the final version already.}TCP{Marcin.B.Black wrote:Coco thx for your opinion. To take in one your comments and guys from Titan I can start making V2 of Weapon Outpost. Things I want to fix/add:
turn on fog (now its truned off by accident)
botpaths
more vehicles
more hills and some static meshes to make a better cover
fix some bugs like floating things
upgrade weapon lockers
Here are three further remarks:
1. For some reason, the music in the map is extremely loud when I play it locally (Instant Action). I tried reducing the music volume in the settings menu but it had no effect, even when I set the volume to 0.
2. For my taste, the two buildings at the core are a little too geometrical. They are just cubes, especially if you go to their backside. Maybe, you can improve their look a little?
3. I expected to find something nice at the roof of the central node in the middle of the map. But there was nothing, not even a turret. I think, it would be nice to add something there (although I've seen that there are some nice goodies in the lower floor of the building
Regards,
Coco.