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Posted: Sat Nov 25, 2006 6:02 pm
by Meledictum
I finished works on Beta4. Download from rapidshare.com:
http://rapidshare.com/files/4794301/ONS ... aBeta4.rar
Download from filelodge.com:
http://www.filelodge.com/files/room47/1 ... aBeta4.rar
I added node in the middle of the map. I also fixed some bugs and optimized the map little better.
Posted: Sat Nov 25, 2006 6:52 pm
by }TCP{Carnage
Added to the server and to the first post for download
Posted: Sun Nov 26, 2006 12:29 am
by }TCP{Snowbird
I have posted a new message in "Map and Unreal Ed questions.
http://www.tcpclan.degroenepulk.nl/phpf ... php?t=1522
It is a challenge to all of our mappers to make this idea of yours come true. We will continue this post there.
I need something from you. Do you have an idea of how this map would look? If you could give me a drawing or just a general idea of what type of map (like castle environment, or you mentioned lava, if his should be a "center earth" sort of thing), then it would be helpful.
Posted: Sun Jan 07, 2007 1:45 pm
by Meledictum
I'm done with Beta5, link do download from rapidshare.com (filelodge is offline):
http://rapidshare.com/files/10676389/ON ... Beta52.rar
Most important changes re:
- new tower near nodes 9/10.
- optimization is a little better,
- fixed some bugs (floating plants etc.)
Posted: Sun Jan 07, 2007 3:04 pm
by }TCP{Marcin.B.BlackT32
Nice map again

.
Posted: Sun Jan 07, 2007 3:07 pm
by }TCP{Coco
Hi Meledictum!
Cool, is it on the server already? Can't wait to try it!
Coco.
Posted: Sun Jan 07, 2007 4:31 pm
by }TCP{Snowbird
This is an extremely excellent map. I only have a few questions for you. What are the antizone portals for underneath the map? And why did you put walls in them? It seems to me, that you guys are further along than I am in map building.
If you change those out for blocking volumes, you may have better luck.

What else did you change? As I opened the editor, it did not want to move anymore. You must have added something? I really like your map, and others do too. This is the new BattleFront that I was looking for. A really professional map.
Posted: Sun Jan 07, 2007 6:27 pm
by Meledictum
There is a serious bug in beta5 (I don't know how could i miss this...) - there are no spawnpoints near power node9! Here is fixed version (beta52)
http://rapidshare.com/files/10676389/ON ... Beta52.rar
Sorry for that, my mistake.

Thanks to Marcin for telling me about this bug.
DAFrank wrote:
What are the antizone portals for underneath the map? And why did you put walls in them? It seems to me, that you guys are further along than I am in map building. Smile
I used Antizone portals (or antiportals) for better map optimization - anything that is behind them is not rendered.
The unlit walls that are placed inside antiportals are there for better net-optimization: they work on the same way like Antiportals, but they hide all players/vehicles behind them when you're playing on-line, so there is less channels --> lower chance of lag.
Posted: Mon Jan 08, 2007 3:29 pm
by }TCP{Marcin.B.BlackT32
Hmm..I should try it. Sounds good. Anyway i think Beta5 is antoher great Aratheia. Last time we played good match on it, remember mele?

And think about our together mapping.
Posted: Thu Mar 08, 2007 7:49 pm
by Meledictum
In the next beta (beta 6) i tried to optimize the map, and make the FPS higher. I removed some of the static meshes and I fixed the FPS bug in the towers, also a map preview has been added. Beta 6 is a pre-final beta.Links:
http://ut2004.titaninternet.co.uk/forum ... 1173309765
[I forgot to post the new version earlier... sorry.

)
Posted: Thu Mar 08, 2007 9:42 pm
by }TCP{Carnage
I saw it on the titan forum so i also added it to our own server and changed the first downloadlink
Posted: Thu Mar 08, 2007 9:46 pm
by PingKing
hey frank have u finished those projects and reays to make that zelda map?
Posted: Thu Mar 08, 2007 9:49 pm
by }TCP{Carnage
PK please keep the topic on map related
If u have any questions / suggestions just open a new topic if it is about a new / other map
The idea is to keep the whole topic about the same map .. so that it doesn't get too confiusing
Cheers
Car..
Posted: Thu Mar 08, 2007 10:43 pm
by PingKing
soz m8 my bad and btw i played this map i kno i played ONS =O it rocked btw it rocked my dirty socks.