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Posted: Wed Oct 04, 2006 7:16 pm
by }TCP{Tranquility

that worked here Kobra
all brushes are rescalled to 1.5 maybe we can test 2.0 also
sending
Posted: Thu Oct 05, 2006 6:13 am
by }TCP{Marcin.B.BlackT32
Well maybe Im gonna check out your map. Anyway have a good luck and fun with creating next maps.
Posted: Thu Oct 05, 2006 5:59 pm
by }TCP{Tranquility
rescalled the map here too and rebuild it
this version is scalled to 2.0
snd added an redeemer somewhere but that only works in DM
ill try to post it on the ftp got acces only the upload failed.. or 1kb upload
Posted: Thu Oct 05, 2006 6:06 pm
by }TCP{Carnage
Hmmz did u also try the webtoftp website ?
Posted: Thu Oct 05, 2006 6:10 pm
by }TCP{Tranquility
nope
I have send it to you the old fasion way

Posted: Fri Oct 06, 2006 5:49 pm
by }TCP{Tranquility
i have a problem with the texture packeg ...
there is all ready an texture pack with that name
have build it a while ago before i knew mylevel uhum
ill putt the textures into the map next version
isn't there an neat tool that puts all textures used into myLevel ?
or something that grabs all textures and build and new pack
or

Posted: Fri Oct 06, 2006 8:43 pm
by }TCP{Tranquility
right ... ,
renamed all used stuff

wich worked fine
now it messed with a few textures up :.(
and maybe u should delete the other versions
on the forum it has texture packs wich allready exist
Posted: Sat Oct 07, 2006 12:39 am
by }TCP{Carnage
I can take them off yes .. but don't the peeps need them if they want to tinker around with the map a bit ?
Posted: Sat Oct 07, 2006 3:41 am
by }TCP{Snowbird
If I understand you right, you renamed all of your textures into "myLevel". That is good so, and there should be no problems with missing textures, if you have a problem with the old texture not deleteing from the level, just retexture it with some other texture (make sure you select the wall, and then press "shift B" to select the whole brush), rebuild all save your map and then restart the editor. Now you should be able to get rid of the old texture.
To Carnage, yes we would need all the textures and sound and whatever, but as long as it is saved in the package, myLevel, it is automatically saved witht the map.

Posted: Sat Oct 07, 2006 11:32 am
by }TCP{Tranquility
}TCP{Carnage wrote:I can take them off yes .. but don't the peeps need them if they want to tinker around with the map a bit ?
okee, now they know that the textures needs to be put in another texture pack or mylevel
wich version are we gone use? atm im building it size 1.8 also
need to test it with the textures in just one texture pack too.
becouse setting it to mylevel solved a problem .. but got me a new one
lightning got bugged on some textures and it look nasty
this is gone take more work than I thought just rescalling

Posted: Sat Oct 07, 2006 12:59 pm
by }TCP{Snowbird
Keep going man, it will be worth it when it is done.
Posted: Sat Oct 14, 2006 3:19 pm
by }TCP{Tranquility
could u remove the 2.0 that one is crap
so then there is an 1:1 and a 1:1.5 the final is 1.5
Posted: Sat Oct 14, 2006 7:33 pm
by }TCP{Cloud
Nice tranq, i like it how u bring back the old days to this game.

Posted: Sun Oct 15, 2006 8:32 am
by }TCP{Marcin.B.BlackT32
Well I played it on TAM and I think that map is cool, but it has some texture bugs near the stairs. Its an ugly standard texture. Do something with it. Anyway nice job

.
Posted: Sun Oct 15, 2006 9:44 am
by }TCP{Snowbird
Hmmmmm....
What do you mean by texture bugs? What did you see?