Thanks guys, I was going to answer you this morning when I read this, but got side tracked and disturbed.
But anyways, thank you all for the fast response.
Car wrote:
First off i must say this looks like a realy promising map and i like the nodesetup too , allthough perhaps some variaty at the center bridge would be better for more players this way there will be 2 or more ways to connect the nodes , this prevents the choke nodes and it could end up like gunshop and the battle for node 3
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Yes, I saw this also. I kinda figured that this would be a choke point, and after experimenting with it today, it is one. What do you think if I crossed the nodes from the corner to the center back to the corner on the other side? This should work. I will try it out and give you a note.
I changed the deemer and put it on the upper level as a weapon. It still spawns too quickly for my tastes. But this is also good, because the game should run faster. Turrets are definatly need more around the cores, then anywhere else. But the reason I put the cores so deep inside, is that when someone has a vehicle and try to attack the core, in order to retreat they have to go up the steap slope, which is not all that fast. I am thinking of putting either a teleporter or something like what I made Cat for his level. So when you walk in a small room, you get shot out of the top. Time will tell.
DRAGONFLY.....
HEHE!!!
I was playing around and never really saw one before, but like you I used the Raptor to get on and it did nothing but shoot. HEHE, its gone.
I will put a poster of TCP next to the small building as a real road poster/billboard sign. I need something from you designers out there, A poster in red, and one in blue background. Kobra, you have one in Soldiers, don't you?
The vehicles are harder to place than I thought. As large as the level is, the nodes in the center are to close. The bridges were supposed to control this to a point. They are movers, but I have not hooked them up to the nodes yet, if at all possible. I have right now, 4 raptors, 2 by the cores and 2 by the middle nodes. that is a mistake. I have about 8 Hover crafts, 2 tanks, 2 RV'S.
The pictures you made I also fixed. The room for some reason or other, would not act right, so I deleted it and rebuilt it. I have no idea why it did that.
Well guys, thank you for your imput, and if anyone has any ideas about deco, please thow them at me. I need pipes, buildings and signs.
What did you think of the over all lighting and color of the map? I wanted it dark, twilight looking, but did not think we would see much.
Frank

I am almost there.