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Posted: Thu Oct 26, 2006 9:51 pm
by }TCP{Carnage
Nah m8 i loved the map

It was just whenever it was played and the server filled up it became one big laggy mess :cry:

Posted: Fri Oct 27, 2006 3:40 am
by Kobra
true, was really some lagouts there...
but this time i will do it better, i hope :roll:

Posted: Fri Oct 27, 2006 7:15 am
by }TCP{Carnage
I xspect nothing less m8 :lol:

Posted: Sat Oct 28, 2006 12:06 pm
by SLAPHEAD
Unfortunatly it does lagg like mad,even on others server.

But still a good fun map.

Posted: Sat Oct 28, 2006 12:40 pm
by Meledictum
Good map... maybe except node setup (choke and one-way, leads to spawnkilling, overtime and could be boring after a few hgours of playing it...)

Posted: Sat Oct 28, 2006 1:35 pm
by Kobra
yes you are right mel, it also needed lots of team work which aint good for a public server :)

Posted: Sun Oct 29, 2006 2:47 pm
by }TCP{Snowbird
So back to the basaic question about the map. Are you going to fix it so we can play it again?

Posted: Sun Oct 29, 2006 2:51 pm
by }TCP{Carnage
That would be nice :)

i would love to readd it to the server .. since well it is just a fun map to play

Posted: Sun Oct 29, 2006 2:56 pm
by Kobra
well, i dont know how to fix it.. i think its just laggy couse its big.. maybe the big brushes makes it that laggy, so possibly if i would replace the wall brush with a static mesh could fix it... i have no idea :)

Posted: Sun Oct 29, 2006 3:49 pm
by }TCP{Snowbird
Do you still have what I gave you? Work on that and see if it helps.

Posted: Sun Oct 29, 2006 4:19 pm
by Meledictum
I downloaded the map and opened it and UED. And i think i know why this map is so laggy. There is NO ZONING! (zone info etc.) If you just divide the map into 3 zones for example (one zone = one room) it should be much more less laggy.

Posted: Sun Oct 29, 2006 4:23 pm
by }TCP{Snowbird
Zoneing does not help much in big areas like this.

Posted: Sun Oct 29, 2006 5:37 pm
by Kobra
DAFrank wrote:Do you still have what I gave you? Work on that and see if it helps.
eek, noway frank :D
i would have to start from the beginning, and its not worth :)
im actually working on another map which looks not bad atm for my opinion :p

Posted: Sun Oct 29, 2006 5:40 pm
by }TCP{Snowbird
Well, let me do it. Lets see what comes out.

Posted: Sun Oct 29, 2006 8:00 pm
by Meledictum
DAFrank wrote:Zoneing does not help much in big areas like this.
But it helps - not much, but helps. :P And something more about map optimization:
Gorzakk wrote: Firstly, channels. You want to keep the channel count low. Every shard of flak is a channel that the server CPU will have to account for and detect collisions of when it is airborne. Every player, vehicle, projectile, and pick up creates a channel. Keep them low, around 300 is about as high as you want to go. So get rid of pickups for weapons and ammo and use lockers. Add plenty of shock and miniguns to those lockers as instafire weapons dont create channels.