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Posted: Fri Mar 31, 2006 10:50 am
by }TCP{Ramses
Heh I wouldn't be surprised if the manufacturers aready did this as a matter of policy to help sell their mirrors. I'm always amused at the marketing ploys I come across, like how the counter staff somehow always over estimate when I ask them to cut a pound of cheese from the slab.

I'm tempted to have a crack at this mapping thing myself after seeing what ZZcat, Frank and Kobra have done, not to mention Angloid, Taz and others previously. Impressive stuff :) .

Posted: Fri Mar 31, 2006 11:09 am
by }TCP{Snowbird
}TCP{Kobra wrote:the door trigger worked fine here when i used them, dunno...
Yeah it works for the player, but not the bots. They need an extra bot trigger, and it is set on the door, or better said, on the collision. It was my fault that the colision is not set right. I will be able to fix it though.

Posted: Fri Mar 31, 2006 11:13 am
by }TCP{Snowbird
}TCP{Ramses wrote:Heh I wouldn't be surprised if the manufacturers aready did this as a matter of policy to help sell their mirrors. I'm always amused at the marketing ploys I come across, like how the counter staff somehow always over estimate when I ask them to cut a pound of cheese from the slab.

I'm tempted to have a crack at this mapping thing myself after seeing what ZZcat, Frank and Kobra have done, not to mention Angloid, Taz and others previously. Impressive stuff :) .
Yeah have a go at it. Editing is fun and you learn allot why a game does certain things. And the feeling you get when one is completed and being played, is like having a baby. Like I say to everyone, if you need help, or need to find a good tut, ask me, I have been everywhere.

This with the mirror thing would work, you just need to change something in the .ini file, and it works. The problem is everyone would have to change their .ini file also. :roll: Oh brother, back to no mirror.

Posted: Fri Mar 31, 2006 4:31 pm
by }TCP{Snowbird
OK!!!

HERE IT IS....

Final and finished. I have taken Kobra's stretched version and refined it. I had to replace the door because of colision problems (my Fault). the new one works out real good. If someone wants to put this on aserver, please do, and tell me where it is. I am dieing to play. Any comments on the lighting would be nice. I tried, but my eye is not as good as most. YEAHHHHH DONE!!!!!

:lol:

Posted: Fri Mar 31, 2006 5:21 pm
by }TCP{Carnage
Kee it's running on my Unreal 1 style Dm server :D

Posted: Tue Apr 04, 2006 9:25 am
by Kobra
lights look pretty nice :)
but you forgot to fix the flying boxes at rifle :P

Posted: Tue Apr 04, 2006 5:59 pm
by }TCP{Snowbird
Yeah, I saw that when me and Car were in it the first day. Also the name should be changed. Any sugestions? What about the credits? Are they ok? The map plays well, but I would still like to see your version up for grabs. I am working on a very large ONS map right now and I do not think it will get done before October, November.

Posted: Sun Jul 09, 2006 1:00 am
by }TCP{Ramses
Slaphead found an interesting minor bug in Sinfonia tonight DAFrank, he managed to somehow fall into the lift in the central hall (leading to rifle, not the one in the armour room) and couldn't get out. All I could see from outside was escaping flak shards as he suicided, and the lift going up and down. Just mentioning it on case you wanted to check the code for future reference :)

Posted: Sun Jul 09, 2006 2:31 am
by Kobra
lol

Posted: Sun Jul 09, 2006 1:59 pm
by }TCP{Snowbird
Hey Thanks. I will cheack it out right now. It sounds like when I "streched" the level, The Static meshes may have gotten too big. I will see if I can remake the S. meshes and post it again. Any other problems or suggestions? How do you like playing it?

Posted: Sun Jul 09, 2006 4:48 pm
by }TCP{Ramses
Well you know I like it :) And its not a major bug, Ive played it half a dozen times or more and never seen that before :D It happened during a TAM match, though I cant imagine that had any bearing on the bug.

Posted: Sun Jul 09, 2006 7:19 pm
by }TCP{Snowbird
Normallly, no. Maybe he got shot through somehow. OK! I am not going to do anything with it yet. If it happens again though, please drop me a line and I will remake the S. Mesh. Thanks for informing me. :D

Posted: Sun Jul 09, 2006 7:22 pm
by }TCP{Ramses
kk will do ... oh btw there was only me shooting at him so I doubt that he got shot through :P

Posted: Sun Jul 09, 2006 7:27 pm
by }TCP{Snowbird
Now I am curious. Was he standing on it as it was moving or did he jump on it?

Posted: Sun Jul 09, 2006 9:36 pm
by }TCP{Ramses
He was moving about probably jumped on it ... i was shooting at him at the time but with my aim .... anyway he was below me out of sight I think, I probably lobbed a flak bomb or asmd combo in his general direction in hope, then leapt down and he was nowhere to be seen (stuck in the lift by the time I hit the ground)