New automag...

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Xavious
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New automag...

Post by Xavious »

so ive made this map called Dm Dark Duelist. Its a very dark map, with only automag.

I made the map, added the automags, and changed them so they do 200 hitdamage, have 512 ammo...and a few other things i think.

anyways...i loaded the map as default deathmatch game and all the settings reverted to origional form.

told .:..: he said hed make me a special automag later on tonight. anything special he has to do with the automag to make it compliant with uteamfix?

anyways ur gonna love this map its ace.
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}TCP{Wolf
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Post by }TCP{Wolf »

No. UTF replaces original weapons only by idetifying their class instance name, not by checking childof (class) okay...

Stupid mutator

if (Other.IsA('Automag')) replace (...)

This is NOT what UTF is doing, but some other mods might be doing this, replacing Automags and all subclasses of it.


UTF

if (Other.Class==class'Automag') replace (...)

UTF only replaces Automags which are a class instance of exactly the original hierarchy. For this reason, any subclasses (custom guns) will remain perfectly usable with UTF.

Have fun with it.
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Kobra
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Post by Kobra »

:?:

uff...
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Xavious
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Post by Xavious »

k cheers.
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