how to make maps?!
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Nosh
- Posts: 222
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how to make maps?!
Hey yall,
how is it goin? I hope your doing fine. =)
So its like this... I thought about creating some UT2k4 maps, but have no idea. I started just today and was able to create a single room with lights and I was able to run around in this room. Well thats fine. But now I created another room directly beside to old room. My problem is how to get a door or something into the walls, to get into the other room.
Can anybody of you map maker people help me?
would be awesome!
thx... =)
SiLeNcE. aka Nosh
how is it goin? I hope your doing fine. =)
So its like this... I thought about creating some UT2k4 maps, but have no idea. I started just today and was able to create a single room with lights and I was able to run around in this room. Well thats fine. But now I created another room directly beside to old room. My problem is how to get a door or something into the walls, to get into the other room.
Can anybody of you map maker people help me?
would be awesome!
thx... =)
SiLeNcE. aka Nosh
- }TCP{Marcin.B.BlackT32
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I don't fully understand what do you mean, but if its about connection between two rooms, then you need to create one smaller brush that will connect both rooms, subtract, textures and boom! you got it. If you want to have doors then in Static Mesh browser you need to look for proper SMesh (seek it in Humanoid Hardware, SHIPTECH hardware and few other package with "tech" name) but don't add it. Instead of it, just use the little button on lower left side of Interface, named Add Mover. If you click it, your SMesh appers as a mover (that is a moving object).
Now you have to set keypoints of his move (it is in Properties/Mover if Im not wrong). The keypoint 0 is first one which is place from where your mover starts its move. Now type Keypoint 1 and take your mover to the location its going to move and press Enter. Great! You have mover with its animation. Now type again 0 in Keypoint filed so its going back to its starting position. I hope you have understood it. If not, then ask me.
Now you have to set keypoints of his move (it is in Properties/Mover if Im not wrong). The keypoint 0 is first one which is place from where your mover starts its move. Now type Keypoint 1 and take your mover to the location its going to move and press Enter. Great! You have mover with its animation. Now type again 0 in Keypoint filed so its going back to its starting position. I hope you have understood it. If not, then ask me.
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partydevil
- }TCP{Snowbird
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It is just as MBB said. Make 2 large rooms, leave a space inbetween, and then subtract a smaller "door" from that space.
You could get some great tuterals from www.3dbuzz.com. You have to register, but it is worth it. "Buzz" has made a bunch of videos, that will help you through the building process.
I'm the mapper, he's the DJ
Fresh Prince: Will Smith
Fresh Prince: Will Smith
did you check our website? there are many things that could download and they could help you!
http://www.tcpclan.net/dlmod/pafiledb.p ... egory&id=8
http://www.tcpclan.net/dlmod/pafiledb.p ... egory&id=8
×÷·.·´¯`·)»}TCP{māģĭς«(·´¯`·.·÷×
ÇâřŅà Ġξ, Ẅöľדּ, ŔÄMşÃ¨ŝ, Ĉếẹ, ζżςÃ¥ţ, қĨŀļểг, ĈҺĔŜҢÃŒřẽ, Ţ@ζ, vâń, şņÕŵβįЯđ, ςőċŌ, ÃξŀļÔψ, ğĦǿ∫Ŧ, Å ỀИťїς, ŤЯãŃ₪ŪÃĺĺŦỸ, ŚҝĂяĭפֿ§ċðūţ, ģĹëňҒїĎđÃŒĈҺ, ҒêÃЯ^, ¤Shð≥^..
ċŐÞҰгĭĞŋ‡© 2008
ÇâřŅà Ġξ, Ẅöľדּ, ŔÄMşÃ¨ŝ, Ĉếẹ, ζżςÃ¥ţ, қĨŀļểг, ĈҺĔŜҢÃŒřẽ, Ţ@ζ, vâń, şņÕŵβįЯđ, ςőċŌ, ÃξŀļÔψ, ğĦǿ∫Ŧ, Å ỀИťїς, ŤЯãŃ₪ŪÃĺĺŦỸ, ŚҝĂяĭפֿ§ċðūţ, ģĹëňҒїĎđÃŒĈҺ, ҒêÃЯ^, ¤Shð≥^..
ċŐÞҰгĭĞŋ‡© 2008
- }TCP{Marcin.B.BlackT32
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I would also suugest to look at this tutorials, because they are VERY helpful:
http://architectonic.planetunreal.games ... level.html -good for begginers
http://www.angelmapper.com/ - also couple of useful ED making topics from very skilled maping @ coding lady
http://www.hourences.com/book/tutorialsindex.htm - tutorial @ Hourences himself
http://wiki.beyondunreal.com/ - Unreal wikipedia
http://www.hazelwhorley.com/tutorials/index.html - another nice peace of advice by Hazel.H
http://architectonic.planetunreal.games ... level.html -good for begginers
http://www.angelmapper.com/ - also couple of useful ED making topics from very skilled maping @ coding lady
http://www.hourences.com/book/tutorialsindex.htm - tutorial @ Hourences himself
http://wiki.beyondunreal.com/ - Unreal wikipedia
http://www.hazelwhorley.com/tutorials/index.html - another nice peace of advice by Hazel.H
- }TCP{Snowbird
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- Location: Germany
- }TCP{Snowbird
- Posts: 3007
- Joined: Tue Nov 22, 2005 5:09 pm
- Location: Germany
Yes, it does take awhile to make a map. But do not give up. It is more fun for me to make a map, than it is to play. 
There are a few things that you should watch out for. Try to line your "boxes" up, so that the "snap" together. If you run into a problem with them aligning, try deintersecting the building brush. This will get the brush to fit the other brushes already there. But, be careful not to make too many poligons (surfaces). This will slow the computer, and the game down.
There are a few things that you should watch out for. Try to line your "boxes" up, so that the "snap" together. If you run into a problem with them aligning, try deintersecting the building brush. This will get the brush to fit the other brushes already there. But, be careful not to make too many poligons (surfaces). This will slow the computer, and the game down.
I'm the mapper, he's the DJ
Fresh Prince: Will Smith
Fresh Prince: Will Smith
- }TCP{Snowbird
- Posts: 3007
- Joined: Tue Nov 22, 2005 5:09 pm
- Location: Germany