ONS-Starcraft

If u have any maps u made or just some u think are worth sharing Post em here
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Sergeant_Rommel
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ONS-Starcraft

Post by Sergeant_Rommel »

Hi guys!

made another map for onslaught!

its a little gray, but built of primitive forms ->less problemss with FPS
I think i now got powernodes etc., not like my first map :x If not, let me know before putting it on the server to avoid aggressiong :)

http://www.uploadbigfiles.net/download. ... rCraft.zip
}TCP{FeaR^
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Post by }TCP{FeaR^ »

Nice :D

I'm not an ONS-player at all and I've never seen an ONS map in space.
Looks nice to me ^^... might even try this one when it gets on the server
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}TCP{Carnage
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Post by }TCP{Carnage »

I shall wait putting it on then untill some peeps try it out :D
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Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]




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}TCP{Wolf
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Post by }TCP{Wolf »

Oh geez so THIS is what a German UT2k4 looks like lol :roll:
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Post by }TCP{Wolf »

... but cool map idea ;)
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Centurio
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Post by Centurio »

hi sergant
looks interesting indeed would like to tryit :D
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Centurio
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Post by Centurio »

hehe i just noticed i am an old bugger!!!
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}TCP{Coco
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Post by }TCP{Coco »

Hi!

I just gave it a quick try. The map looks nice and is quite big (good for many players).

What I personally don't like about it is that there are tons of tanks in the map. Must be like 3 at each node. Even at the core, you start with a levi and 4 tanks! I'm pretty sure it will quickly get frustrating to play this map, but maybe I'm wrong.

Concerning fps: The map didn't perform very well here. I just played it locally against bots and got around 15 fps only. Usually, I just have such problems when playing online. I guess the map will be unplayable for me on the server.

Ah, and another thing I noticed is that bots don't work in this map. So playing with less than 6 players will be a problem.

Coco.
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}TCP{Snowbird
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Post by }TCP{Snowbird »

Looks like a nice map, and I agree with Wolf, nice idea. Throw some road and path nodes in and the bots will respond nicely. I have not looked at it yet, but will definatly try in the near future.
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Charly
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Post by Charly »

Hi,
looks very nice, hope i can give it a try on the server.
OT: Didn't know that Cent is such an old guy :D
Sergeant_Rommel
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Post by Sergeant_Rommel »

@ coco:
maybe u're right- 2 many tanks, but i think putting flying vehicles in would ruin the gameply. well, maybe 1 cicada on each side would b cool
actuaaly i wanted build a tankmap, and i just h8 raptors when i drive a tank :x

@ bird:
i built some road nodes but it seems to be not enough..

the lack of fps is caused by custom statics's ->will del some of them.

so i think i turn on the ued :)
Sergeant_Rommel
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Post by Sergeant_Rommel »

Sooo.. ..ready!

-replaced some tanks with other v's
-added a cicada (very nice course u can fly under the map!)
-reduced draw distance (cull dist.) of statics, reduced polycount
-more pathnodes-> bots play better, but still not perfect but.. who cares about bots on 32p server :wink:

::
http://www.uploadbigfiles.net/download. ... rCraft.rar
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Uncouth
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Post by Uncouth »

Well you guys might care if you don't fill up the server and you want to see how the map does when it's loaded. But who knows, nice looking map btw.
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}TCP{Snowbird
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Post by }TCP{Snowbird »

I am downloading it now. I will look at it in more depth. :)
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