its a little gray, but built of primitive forms ->less problemss with FPS
I think i now got powernodes etc., not like my first map If not, let me know before putting it on the server to avoid aggressiong
I just gave it a quick try. The map looks nice and is quite big (good for many players).
What I personally don't like about it is that there are tons of tanks in the map. Must be like 3 at each node. Even at the core, you start with a levi and 4 tanks! I'm pretty sure it will quickly get frustrating to play this map, but maybe I'm wrong.
Concerning fps: The map didn't perform very well here. I just played it locally against bots and got around 15 fps only. Usually, I just have such problems when playing online. I guess the map will be unplayable for me on the server.
Ah, and another thing I noticed is that bots don't work in this map. So playing with less than 6 players will be a problem.
Looks like a nice map, and I agree with Wolf, nice idea. Throw some road and path nodes in and the bots will respond nicely. I have not looked at it yet, but will definatly try in the near future.
@ coco:
maybe u're right- 2 many tanks, but i think putting flying vehicles in would ruin the gameply. well, maybe 1 cicada on each side would b cool
actuaaly i wanted build a tankmap, and i just h8 raptors when i drive a tank
@ bird:
i built some road nodes but it seems to be not enough..
the lack of fps is caused by custom statics's ->will del some of them.
-replaced some tanks with other v's
-added a cicada (very nice course u can fly under the map!)
-reduced draw distance (cull dist.) of statics, reduced polycount
-more pathnodes-> bots play better, but still not perfect but.. who cares about bots on 32p server