this is alittle "off topic", but it was mentioned here, so here goes my 2 cents. Kobra's world has a few small flaws that cause the computer to "over work". There are too many polys in there. When you made ur world, you made the ceiling in every room different. Higher in someplaces and deeper in others. Not much, but the computer still has to draw those extra polys. The second may be the big one. On ONS worlds, you should not use zones. I have heard, and it makes sence, that they can even slow the game down. Instead, use blocking volumns, to block the static meshes from being drawn. I saw that you had used the zone inbetween the doors. Maybe you should experiment with taking them out and c if there is a difference? OK done wiht my 2 cents. Gool luck.
With the key input thingy. You could also go in your user. ini file.
You can scrool down and find something like this.
[Engine.TextToSpeechAlias]
RemoveCharacters=|:][}{^/\~()*
Aliases=(MatchWords=("gg"),ReplaceWord="good game")
Aliases=(MatchWords=("rofl","rotfl","rotflmao"),ReplaceWord="rolls on floor laughing!")
Aliases=(MatchWords=("lol"),ReplaceWord="laughing out loud!")
Aliases=(MatchWords=("thx"),ReplaceWord="thanks")
Aliases=(MatchWords=("np"),ReplaceWord="no problem")
looks like someting you can use?
Good luck.