UnrealED questions
- Kobra
- Posts: 2418
- https://www.facebook.com/warszawa.kuchnie.na.wymiar/
- Joined: Sun Sep 05, 2004 11:47 am
UnrealED questions
maybe you know how to fix the static mesh thingy, frank.
and also there is some kind of invisible wall which i dont know how to fix
@the stairs.
Download the latest version of : ONS-TCP-ToySoldiers
[edit]
I removed all the other attatchements coz they where getting to big in size
Cheers
Car...
[/edit]
and also there is some kind of invisible wall which i dont know how to fix
@the stairs.
Download the latest version of : ONS-TCP-ToySoldiers
[edit]
I removed all the other attatchements coz they where getting to big in size
Cheers
Car...
[/edit]
- }TCP{Snowbird
- Posts: 3007
- Joined: Tue Nov 22, 2005 5:09 pm
- Location: Germany
ok... i am looking. I have had 4 beers already...Prost
Thought I had found something. Must have been a pink elephant
But I am working on it. I know the level is not done, so I will save all comments for later. Keep up the good work. It looks good. One thing though. If this is going to be a ons, and it is able to be one, you have to put some stuff on the floor and some kind of devider to keep the plp from seeing the next node. Makes a better game play. Future thoughts.
Thought I had found something. Must have been a pink elephant
But I am working on it. I know the level is not done, so I will save all comments for later. Keep up the good work. It looks good. One thing though. If this is going to be a ons, and it is able to be one, you have to put some stuff on the floor and some kind of devider to keep the plp from seeing the next node. Makes a better game play. Future thoughts.
- }TCP{Snowbird
- Posts: 3007
- Joined: Tue Nov 22, 2005 5:09 pm
- Location: Germany
- }TCP{Snowbird
- Posts: 3007
- Joined: Tue Nov 22, 2005 5:09 pm
- Location: Germany
- }TCP{Snowbird
- Posts: 3007
- Joined: Tue Nov 22, 2005 5:09 pm
- Location: Germany
OK man, I am adding cores and powernodes, and player starts. It will take a few minutes to get it all in and then the planes and jeeps and stuff. Give me about an hour. I should have it posted back here ready to play. Not perfect, just ready to play. Then you can change things around, but you have to relink it again, if you change the nodes or cores.
- }TCP{Snowbird
- Posts: 3007
- Joined: Tue Nov 22, 2005 5:09 pm
- Location: Germany
plenty of ideas...little time.
I will do what I can.
Levels take time to grow...
But you are doing a good job.
When we are that far, I have a few tips for you. but first lets get the level in ons mode. It will take a couple of minutes, but all nodes and cores and planes and jeeps are in. and weapon lockers. Now it is time for a cig...then the linker comes into play. HEHE
I will do what I can.
Levels take time to grow...
But you are doing a good job.
When we are that far, I have a few tips for you. but first lets get the level in ons mode. It will take a couple of minutes, but all nodes and cores and planes and jeeps are in. and weapon lockers. Now it is time for a cig...then the linker comes into play. HEHE
- }TCP{Snowbird
- Posts: 3007
- Joined: Tue Nov 22, 2005 5:09 pm
- Location: Germany
- }TCP{Snowbird
- Posts: 3007
- Joined: Tue Nov 22, 2005 5:09 pm
- Location: Germany
OK I have remade (or rather am in the process of remaking) your level. I wanted to see where the memory is going. I started this morning and am not queit finished yet, but it is getting there. This one is going to use mainly static meshes. I am also going to fix the problem with the Colluision. You did a great job on yours, but I can not find the real bad guy (as far as the memory eater goes). I will try to post it tonight of I get any results. Happy Easter.