Testing Wflexmap v2.6 on offline server.
0 0 parameters lets server cycle through all maps
with no players as I wished.A human player will enter on any 0 0 map.
The following settings in server ini,
maxplayer load 3
max bots 1
lets one bot join and on mapchange triggers maps 1 2 and will cycle ...
Search found 3 matches
- Tue Mar 31, 2009 4:34 pm
- Forum: -= Mods And So On =-
- Topic: WFlexMap 2.5
- Replies: 3
- Views: 5513
- Wed Feb 25, 2009 8:12 pm
- Forum: -= Mods And So On =-
- Topic: Uteamfix: game-bridge in UT
- Replies: 1
- Views: 4416
Uteamfix: game-bridge in UT
Hello,
I'm new in Uteamfix and I'd like to ask a question ,
Do you know if the infiltration game-bridge is designed to work with the original Unreal One mod (infiltration265) inside UT with uteamfix10G?
I tried but I get the following error, is that normal?
Unreal Tournament99 436+uteamfix10G ...
I'm new in Uteamfix and I'd like to ask a question ,
Do you know if the infiltration game-bridge is designed to work with the original Unreal One mod (infiltration265) inside UT with uteamfix10G?
I tried but I get the following error, is that normal?
Unreal Tournament99 436+uteamfix10G ...
- Wed Feb 25, 2009 1:25 pm
- Forum: -= Mods And So On =-
- Topic: WFlexMap 2.5
- Replies: 3
- Views: 5513
WFlexMap 2.5
Hello,
I started a local listening server in dmcurse with Unreal1+Uteam10F, PureKOTH, NumIdealPlayerLoad=2 in the Bot section and WflexMap to select mapsbased on playerload.
The idea is to play one vs one with a bot in small maps while waiting for human players to join server.
bot joins, map ends ...
I started a local listening server in dmcurse with Unreal1+Uteam10F, PureKOTH, NumIdealPlayerLoad=2 in the Bot section and WflexMap to select mapsbased on playerload.
The idea is to play one vs one with a bot in small maps while waiting for human players to join server.
bot joins, map ends ...