Search found 21 matches

by K.r.u.l.l.0.r
Thu Dec 02, 2010 7:23 pm
Forum: -= Custom Maps =-
Topic: Dm-RadikusUT2k4 Work in Progress *Update*
Replies: 15
Views: 14723

I hope you'll consider the size (scale) of the map since you can jump higher/further in UT2004. ;-)


I scaled this map already.
It is 25% taller then the original

If you make the double jump you won't hit the ceiling.
and the double dodge need to be tested by playing this map

But I thinks its ...
by K.r.u.l.l.0.r
Thu Dec 02, 2010 1:30 pm
Forum: -= Custom Maps =-
Topic: Dm-RadikusUT2k4 Work in Progress *Update*
Replies: 15
Views: 14723

mh, it seems that the Unreal Engine 2 can't handle correctly with the WarpZones because.. you can shoot through the Zones, that works very well but you can't look through the Zone Portals .. :/

BUT if you use the Render-mode 1 in game and look into a WarpZone the polygons of the other side are ...
by K.r.u.l.l.0.r
Mon Nov 22, 2010 11:09 pm
Forum: -= Custom Maps =-
Topic: Dm-RadikusUT2k4 Work in Progress *Update*
Replies: 15
Views: 14723

Dm-RadikusUT2k4 Work in Progress *Update*

Hi there,


I started to build a DmRadikus conversation for UT 2k4

This is a very early version of this map, just enjoy

Here are some screenshots :)


http://img528.imageshack.us/i/radikus01.jpg
http://img833.imageshack.us/i/radikus02.jpg/
http://img517.imageshack.us/i/radikus03.jpg/
http ...
by K.r.u.l.l.0.r
Thu Nov 18, 2010 10:28 am
Forum: -= Join Us =-
Topic: I like to rejoin TCP
Replies: 13
Views: 11429

Hi there

Many thanks


This Friday im driving @ home, then I can play with you on my gaming PC Unreal Tournament 2004.

I will also take my PC to my new flat in Kiel so I am able to play every time with you guys :)




He is a Rifle / ASMD whore too... or at least was ;-)

Only for YOU I will ...
by K.r.u.l.l.0.r
Wed Nov 10, 2010 8:57 pm
Forum: -= Join Us =-
Topic: I like to rejoin TCP
Replies: 13
Views: 11429

I like to rejoin TCP

Hi there,


My real name is Steffen, I am 25 years old and I started to play Unreal in the year 1998. :shock:

I also was a member of the old Unreal 1 clan, called NCNaPali, later in ut2k3 called -]NCN[-

In the year 2003 or 2004 I joined your Clan but after a short time I left TCP, I can't ...
by K.r.u.l.l.0.r
Sat Jul 30, 2005 12:14 pm
Forum: -= Custom Maps =-
Topic: Map is Ready
Replies: 14
Views: 7345

Map is Ready

Here is my new map: DmAlphaLab. It's a Deathmatchmap for ideally 12 players with very good gameplay. The map size is 5,2 MB and the texture packages (from Quake3) are 4,8 MB. Nali and Larkon helped me with the weapon placement.

Screenshot:
http://ncnapali.de/downloads/maps/DmAlphaLab.jpg ...
by K.r.u.l.l.0.r
Wed Jul 27, 2005 1:39 pm
Forum: -= Custom Maps =-
Topic: New map this week
Replies: 16
Views: 10702

Here

Image

here is an old Screenshot :)
by K.r.u.l.l.0.r
Wed Jul 27, 2005 11:14 am
Forum: -= Custom Maps =-
Topic: New map this week
Replies: 16
Views: 10702

New map this week

Hi Im trying to release a new Map this week! the Geometry has reached 100% today!

I only need to place Weapons and Pickup! then the map is done!
by K.r.u.l.l.0.r
Sun Jan 02, 2005 7:15 am
Forum: -= Custom Maps =-
Topic: New DmRoute66!!!
Replies: 28
Views: 15886

@ Pitbull

I know very much about Unrealed 1.0 but i can't explain it very good, because my english isn't the best.

If u have some questions, I can try to help you


@ Wolf

lol :D
by K.r.u.l.l.0.r
Sat Jan 01, 2005 10:09 am
Forum: -= Custom Maps =-
Topic: New DmRoute66!!!
Replies: 28
Views: 15886

@ Pitbull

I know whats wrong :) you need to change the networking role! That was what I had introduced myself

A SkyZoneInfo has normally the RemoteRole " ROLE_DumpProxy "
change it to " ROLE_SimulatedProxy " so every client can see the SkyZoneInfo rotation.

You can change it in the SkyZoneInfo ...
by K.r.u.l.l.0.r
Sat Jan 01, 2005 9:56 am
Forum: -= Custom Maps =-
Topic: New DmRoute66!!!
Replies: 28
Views: 15886

@ Pitbull

you are right ... the skybox doesnt rotate! I'll take a look of that problem!!!
by K.r.u.l.l.0.r
Fri Dec 31, 2004 11:07 pm
Forum: -= General =-
Topic: HAPPY NEW YEAR!!!
Replies: 16
Views: 8536

oh yeah happy new year 2 all TCP members!!!!
by K.r.u.l.l.0.r
Fri Dec 31, 2004 2:50 pm
Forum: -= Custom Maps =-
Topic: New DmRoute66!!!
Replies: 28
Views: 15886

I think it is the same actor. you only need to change four properties of the SkyZoneInfo, that u have a rotation skybox.
by K.r.u.l.l.0.r
Fri Dec 31, 2004 9:51 am
Forum: -= Custom Maps =-
Topic: New DmRoute66!!!
Replies: 28
Views: 15886

THX to all for feedback :)

@ pitbull

The rotation skybox in Route66v2 works in 224 and 225f.
You need to change some properties of the SkyZoneInfo.

Change the physic to phys_rotation, then set the rate in which direction the SkyZoneInfo should rotate.

You also need to change some advanced ...
by K.r.u.l.l.0.r
Mon Dec 27, 2004 3:10 pm
Forum: -= Custom Maps =-
Topic: New DmRoute66!!!
Replies: 28
Views: 15886

did u played this map online??? =) its very funny :D