Search found 2172 matches

by }TCP{Wolf
Sat Aug 23, 2025 7:34 am
Forum: -= General =-
Topic: Gamenight
Replies: 29
Views: 4185

Re: Gamenight

Tazzie you slacker, shouldn't you be doing something :P
by }TCP{Wolf
Sat Aug 02, 2025 6:54 am
Forum: -= General =-
Topic: MM Server Performance
Replies: 10
Views: 1626

Re: MM Server Performance

That's premature praises, Rams :)

I remove maps which we find bad during actual play in our sessions. I didn't go through the entire list by hand and check every one, I wouldn't have time for that ^^ This is why I need your reports on which maps are unplayable especially for MM.

I do remove them ...
by }TCP{Wolf
Tue Jul 29, 2025 3:38 pm
Forum: -= General =-
Topic: Random...
Replies: 0
Views: 345

Random...

... Unreal goodness :o
by }TCP{Wolf
Wed Jul 23, 2025 5:41 pm
Forum: -= General =-
Topic: MM Server Performance
Replies: 10
Views: 1626

Re: MM Server Performance

... oh btw I replaced the map with "DM-Taz" ;-)
by }TCP{Wolf
Wed Jul 23, 2025 5:40 pm
Forum: -= General =-
Topic: MM Server Performance
Replies: 10
Views: 1626

Re: MM Server Performance

Apologies... this was probably my fault.

One of the maps I removed (DMTravincalFV) for being defective/unusable was in the regular map list and thus the server tried to load it indefinitely as it looped on the loading failure.
by }TCP{Wolf
Tue Jul 15, 2025 7:00 am
Forum: -= General =-
Topic: Gamenight
Replies: 29
Views: 4185

Re: Gamenight

I purged all maps and recreated the maplist with those noted down as "defective" or "too small" no longer in them.
If they still show up your Unreal Clients cached the list :P
by }TCP{Wolf
Wed Jul 09, 2025 1:51 pm
Forum: -= General =-
Topic: Gamenight
Replies: 29
Views: 4185

Re: Gamenight


I undestand the Gamenight it about to play Unreal1 and those below are valid to be put in INI?
Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan ...
by }TCP{Wolf
Wed Jul 09, 2025 1:42 pm
Forum: -= General =-
Topic: Gamenight
Replies: 29
Views: 4185

Re: Gamenight


Can I install the following (HD textures and HD skins) too or it will brake compatibility / UTF? https://sites.google.com/view/unrealhdtextures/download-hd-textures


Not sure, though I'd imagine they are net compatible. Just install them to their own texture folder and put the paths BEFORE your ...
by }TCP{Wolf
Tue Jul 08, 2025 4:50 pm
Forum: -= General =-
Topic: Gamenight
Replies: 29
Views: 4185

Re: Gamenight


Is it a Windows or Linux server?
If Windows, try to set ....


Hello aLICe, may I introduce myself, I am }TCP{Wolf, an expert (non corporate) Windows and Unreal admin since the early 2000s. For further details, see this thread:

https://www.tcpclan.net/phpBB3/viewtopic.php?t=4224

I appreciate ...
by }TCP{Wolf
Mon Jul 07, 2025 10:19 am
Forum: -= General =-
Topic: MM Server Performance
Replies: 10
Views: 1626

Re: MM Server Performance

Yup... and for now it will need to stay.

I've had a little chat with Smirftsch and while he hasn't been doing anything Unreal related for over a year himself, he was able to give me some pointers.

There were indeed more problems with 227j due to changes Dots (Marco Hulden) had made to the engine ...
by }TCP{Wolf
Thu Jul 03, 2025 2:47 pm
Forum: -= General =-
Topic: MM Server Performance
Replies: 10
Views: 1626

Re: MM Server Performance

.... well....

I did some 227j experiments especially since that has a 64 bit build... but... that doesn't seem to work at all with UTF. I suppose that explains the not updating thing...
by }TCP{Wolf
Sat Jun 28, 2025 8:24 am
Forum: -= General =-
Topic: MM Server Performance
Replies: 10
Views: 1626

MM Server Performance

I was able to deduce that the remaining lag spikes are CPU limit spikes.

At this point I will not be able to neutralize them entirely. I have REDUCED the tickrate to 15 hoping to make this better but it won't go away. I will need to talk to Smirftsch. Also please note that this has INCREASED PING ...
by }TCP{Wolf
Wed Jun 11, 2025 2:41 pm
Forum: -= General =-
Topic: Gamenight
Replies: 29
Views: 4185

Re: Gamenight

My monitoring suggests that the remaining lag is specific to the Unreal server, as the server machine itself remains responsive (remote control desktop) only Unreal server seems to freeze up from time to time.

Not sure what settings could be tweaked to reduce that. I'll need some research on that.
by }TCP{Wolf
Tue Jun 03, 2025 10:46 am
Forum: -= General =-
Topic: Gamenight
Replies: 29
Views: 4185

Re: Gamenight

There wasn't really anything indicating a hardware problem directly, then again.... pigs were reported flying... I mean, it's possible the errors that popped up were follow-up errors that didn't indicate the _actual_ source of the problem.

Incidentally, I have switched NICs in my own main PC just ...
by }TCP{Wolf
Thu May 29, 2025 12:42 pm
Forum: -= General =-
Topic: Gamenight
Replies: 29
Views: 4185

Re: Gamenight

Thanks Taz.

For all those who haven't been in the loop and care to know, there have been, and still are, issues on the server neither me nor Carnage were able to solve. So do NOT expect smooth gameplay, we have intermittent network outtakes, extreme lag spikes, and very confusing log entries in the ...