Search found 2172 matches
- Sat Aug 23, 2025 7:34 am
- Forum: -= General =-
- Topic: Gamenight
- Replies: 29
- Views: 4185
Re: Gamenight
Tazzie you slacker, shouldn't you be doing something 
- Sat Aug 02, 2025 6:54 am
- Forum: -= General =-
- Topic: MM Server Performance
- Replies: 10
- Views: 1626
Re: MM Server Performance
That's premature praises, Rams :)
I remove maps which we find bad during actual play in our sessions. I didn't go through the entire list by hand and check every one, I wouldn't have time for that ^^ This is why I need your reports on which maps are unplayable especially for MM.
I do remove them ...
I remove maps which we find bad during actual play in our sessions. I didn't go through the entire list by hand and check every one, I wouldn't have time for that ^^ This is why I need your reports on which maps are unplayable especially for MM.
I do remove them ...
- Tue Jul 29, 2025 3:38 pm
- Forum: -= General =-
- Topic: Random...
- Replies: 0
- Views: 345
Random...
... Unreal goodness 
- Wed Jul 23, 2025 5:41 pm
- Forum: -= General =-
- Topic: MM Server Performance
- Replies: 10
- Views: 1626
Re: MM Server Performance
... oh btw I replaced the map with "DM-Taz" 
- Wed Jul 23, 2025 5:40 pm
- Forum: -= General =-
- Topic: MM Server Performance
- Replies: 10
- Views: 1626
Re: MM Server Performance
Apologies... this was probably my fault.
One of the maps I removed (DMTravincalFV) for being defective/unusable was in the regular map list and thus the server tried to load it indefinitely as it looped on the loading failure.
One of the maps I removed (DMTravincalFV) for being defective/unusable was in the regular map list and thus the server tried to load it indefinitely as it looped on the loading failure.
- Tue Jul 15, 2025 7:00 am
- Forum: -= General =-
- Topic: Gamenight
- Replies: 29
- Views: 4185
Re: Gamenight
I purged all maps and recreated the maplist with those noted down as "defective" or "too small" no longer in them.
If they still show up your Unreal Clients cached the list
If they still show up your Unreal Clients cached the list
- Wed Jul 09, 2025 1:51 pm
- Forum: -= General =-
- Topic: Gamenight
- Replies: 29
- Views: 4185
Re: Gamenight
I undestand the Gamenight it about to play Unreal1 and those below are valid to be put in INI?
Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan ...
- Wed Jul 09, 2025 1:42 pm
- Forum: -= General =-
- Topic: Gamenight
- Replies: 29
- Views: 4185
Re: Gamenight
Can I install the following (HD textures and HD skins) too or it will brake compatibility / UTF? https://sites.google.com/view/unrealhdtextures/download-hd-textures
Not sure, though I'd imagine they are net compatible. Just install them to their own texture folder and put the paths BEFORE your ...
- Tue Jul 08, 2025 4:50 pm
- Forum: -= General =-
- Topic: Gamenight
- Replies: 29
- Views: 4185
Re: Gamenight
Is it a Windows or Linux server?
If Windows, try to set ....
Hello aLICe, may I introduce myself, I am }TCP{Wolf, an expert (non corporate) Windows and Unreal admin since the early 2000s. For further details, see this thread:
https://www.tcpclan.net/phpBB3/viewtopic.php?t=4224
I appreciate ...
- Mon Jul 07, 2025 10:19 am
- Forum: -= General =-
- Topic: MM Server Performance
- Replies: 10
- Views: 1626
Re: MM Server Performance
Yup... and for now it will need to stay.
I've had a little chat with Smirftsch and while he hasn't been doing anything Unreal related for over a year himself, he was able to give me some pointers.
There were indeed more problems with 227j due to changes Dots (Marco Hulden) had made to the engine ...
I've had a little chat with Smirftsch and while he hasn't been doing anything Unreal related for over a year himself, he was able to give me some pointers.
There were indeed more problems with 227j due to changes Dots (Marco Hulden) had made to the engine ...
- Thu Jul 03, 2025 2:47 pm
- Forum: -= General =-
- Topic: MM Server Performance
- Replies: 10
- Views: 1626
Re: MM Server Performance
.... well....
I did some 227j experiments especially since that has a 64 bit build... but... that doesn't seem to work at all with UTF. I suppose that explains the not updating thing...
I did some 227j experiments especially since that has a 64 bit build... but... that doesn't seem to work at all with UTF. I suppose that explains the not updating thing...
- Sat Jun 28, 2025 8:24 am
- Forum: -= General =-
- Topic: MM Server Performance
- Replies: 10
- Views: 1626
MM Server Performance
I was able to deduce that the remaining lag spikes are CPU limit spikes.
At this point I will not be able to neutralize them entirely. I have REDUCED the tickrate to 15 hoping to make this better but it won't go away. I will need to talk to Smirftsch. Also please note that this has INCREASED PING ...
At this point I will not be able to neutralize them entirely. I have REDUCED the tickrate to 15 hoping to make this better but it won't go away. I will need to talk to Smirftsch. Also please note that this has INCREASED PING ...
- Wed Jun 11, 2025 2:41 pm
- Forum: -= General =-
- Topic: Gamenight
- Replies: 29
- Views: 4185
Re: Gamenight
My monitoring suggests that the remaining lag is specific to the Unreal server, as the server machine itself remains responsive (remote control desktop) only Unreal server seems to freeze up from time to time.
Not sure what settings could be tweaked to reduce that. I'll need some research on that.
Not sure what settings could be tweaked to reduce that. I'll need some research on that.
- Tue Jun 03, 2025 10:46 am
- Forum: -= General =-
- Topic: Gamenight
- Replies: 29
- Views: 4185
Re: Gamenight
There wasn't really anything indicating a hardware problem directly, then again.... pigs were reported flying... I mean, it's possible the errors that popped up were follow-up errors that didn't indicate the _actual_ source of the problem.
Incidentally, I have switched NICs in my own main PC just ...
Incidentally, I have switched NICs in my own main PC just ...
- Thu May 29, 2025 12:42 pm
- Forum: -= General =-
- Topic: Gamenight
- Replies: 29
- Views: 4185
Re: Gamenight
Thanks Taz.
For all those who haven't been in the loop and care to know, there have been, and still are, issues on the server neither me nor Carnage were able to solve. So do NOT expect smooth gameplay, we have intermittent network outtakes, extreme lag spikes, and very confusing log entries in the ...
For all those who haven't been in the loop and care to know, there have been, and still are, issues on the server neither me nor Carnage were able to solve. So do NOT expect smooth gameplay, we have intermittent network outtakes, extreme lag spikes, and very confusing log entries in the ...